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Xplane 11 reshade
Xplane 11 reshade





xplane 11 reshade xplane 11 reshade xplane 11 reshade

This blog post will cover the upcoming changes and hopefully convince everyone that the shader system is in flux and not to be relied upon as a basis for add-ons. Since we give no guarantee that our shaders will remain stable across versions, you’ll always be left worrying that we might break your add-on.Īdditionally, there is a big change to the shader system coming in 11.30 that will definitely break all existing plugins that are modifying shaders. X-Plane is an actively developed product and we are making a lot of changes to the codebase, including the shaders, so you should never ever distribute a plugin or tool that modifies the shaders. However, the one big caveat to that is that we never considered the shaders to be part of the publicly accessible interface and they are in no way stable across versions. You are more than welcome to look and poke at our shaders and if you learn something about X-Plane in the process, that’s awesome! Partly this was due to making it convenient to load the shaders into OpenGL itself, but we also don’t have anything to hide there either so it doesn’t make much sense to try to hide them. X-Plane has always shipped with the shaders visible to everyone as plain text in the Resources/shader directory.







Xplane 11 reshade